no more junk macros.welcome to the new era.

GET INSTANT ACCESS
01

zero-latency response

hardware macros travel through mouse switch → driver → os → game window, adding 15–30ms delay. our solution eliminates this pipeline.

02

stability protection

standard tools clog your cpu. our software is architected to be lightweight, preserving your high framerates (240/360 fps).

03

lag-proof consistency

because our software operates independently of the visual rendering engine, it functions perfectly even if your screen freezes.

01

internal event triggering

we inject the command signal directly into the game’s logic loop. this effectively bypasses all driver latency.

02

packet-level sync

the software communicates via verified data packets. server receives the "pure" action command instantly.

03

async multi-threading

we utilize an isolated background thread. logic is fully render-decoupled.

// standard: slows with game// ours: syncs with 60hz tick